Cargo
Small car, big trouble. Get the police to crash, then hide behind the wrecks.



How it plays
Police come through the wall
Police cars enter through gaps in the town wall and hunt you down. They brake before sharp turns and turn back when they miss.
Wrecks become cover
Every crash leaves a wreck that stays. The longer you survive, the tighter the town gets, for the police and for you.
Eight in one chase
Create a room, share the code and start together. The server runs the chase so everyone sees exactly the same thing.
Pick your difficulty
Free driving, full throttle with handbrake, or full throttle with no brakes at all. The police can be easy, normal or hard.
My own music
Four of my songs rotate during play, with separate volume for music and game sound.
Phone and tablet
On iPhone and iPad you get touch buttons and automatic throttle.
Built by an AI team
I led the work. Each model had its own role, and no phase moved on until the reviewer was satisfied.
Plan
A larger model wrote the plan and split the game into phases.
Build
Smaller, cheaper models implemented one phase at a time.
Review
A separate agent played the game, took screenshots and graded it from 1 to 10.
Repeat
Anything under 8 meant another round. It took seventeen.
Under the hood
- GraphicsThree.js, TypeScript and Vite. Every model is built in code
- PhysicsCustom arcade physics with drift, identical on client and server
- ServerNode.js and WebSocket. Physics at 60 Hz, updates at 30 Hz
- Tests62 automated tests and checks