Rytterfalk
Plate C · CodePlayable in your browserThree.js · WebSocket

Vinternatt

Lonely. Beautiful. Nervous. A flashlight against the dark, in a forest that is generated as you walk.

Dusk in the spruce forest with a pink sky and a violet pillar of light over a pickup
vinternatt.rytterfalk.comDusk · the creatures grow bolder
A foggy morning with houses and tall grass
An explosion lights up a dark forest

Four directions from the forest

The world starts in the snowy Vinternatt forest. Walk in any direction and the landscape slowly changes until you are somewhere else.

North

Svartstensbergen

Dark ridges, jumping paths and briefly safe heights.

West

Björksjön

Pale birches, mirror-still water and a long jetty with broken sections.

Start

Vinternatt forest

Snow, spruce and the cone of your flashlight.

East

Dynkusten

Dunes that open onto the sea. Few hiding places, long sight lines.

South

The old village

Abandoned houses you can enter, narrow alleys and close encounters.

What’s out there

Day and weather

Morning fog, midday, dusk and night, with storms and snow. At dusk the creatures grow bolder.

Three pulse weapons

Single, twin and spread pulses. They light up the forest in flight and cast their own shadows.

Monsters

Dark creatures with faintly glowing eyes that stalk the edge of your light.

Jeep and plane

Drive through the forest and snap trees, or take off and see the world from above.

Destruction

Explosions leave craters in the forest and holes in the houses.

Together

Invite friends with a link and play in the same world over the internet.

The palette

From the game’s art bible. The whole world leans cold, and the flashlight is the only warm light.

Under the hood